Techno Baron
Solent University - Video Game Design (CGP603)

Role(s): 3D Artist, Gameplay Designer, Narrative Designer, & QA Tester
Studio: N/A
Team Size: 6
Platform: PC
Engine & Tools: Unity (C#), Autodesk 3DS Max, Photoshop
Timeline: Mar 2020 - May 2020
Published: Itch.io Page
Tags: 3D, Action, Arcade, Combat, Score, Third-Person Shooter
Project Overview
A brief look at the game's concept, mechanics, and development journey.
Techno Baron is a cyberspace music rail shooter that immerses players in high-speed patterns and a synesthetic experience, where sound and visuals seamlessly merge. In this vibrant simulation, you journey through a child’s bedroom, facing off against a uniquely designed boss in a dynamic, rhythm-driven battle.
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My Contribution
Mastering 3D modelling, gameplay design, and narrative writing, with an eye for detail and quality assurance.
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Developed a custom holographic shader in Unity, enhancing the visual effects with a futuristic touch.
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Modelled a low-poly toy chest in 3DS Max and designed a crosshair in Photoshop to support the game's interface.
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Designed and implemented 5 distinct levels, each with unique challenges and environments.
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Created diverse enemy types, adding variety and depth to the gameplay experience.
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Produced concept documents and a detailed post-mortem, offering insight into the project’s development process.
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Contributed to delivering a comprehensive press kit, ensuring the game’s launch received the attention it deserved.
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Screenshots
Screenshots that highlight key moments and environments from Techno Baron.
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