Tales of Orelia
Solent University - Mobile Applications (CGP605)
Released: Dec 2019
Project Length: 4 months
Team Size: 20
Platform: PC & Mobile (Android)
Engine & Tools: Unity, Photoshop & Aesprite
Published: itch.io
Tags: 2D, Action, Adventure, Combat, Fantasy, RPG, Story-Rich, Top-Down
Description & Modes
Here is the description of the game and the associated game modes for this title.
Tales of Orelia is a game created by Lazy Tank Studios that consists of 20 students based at Solent University. The game had many prerequisites, but the most important of all was the asset file size must be limited to 50kb or less, this meant that a tremendous amount of optimization was required on the code, art, and sounds for the game.
Orelia takes inspiration from different titles such as Zelda and Pokemon for their retro aspects with limited tile assets, pixel art, quest lines, immersive dungeons, and a large expansive world made up of four unique biomes for the adventurer to explore.
Contribution
Lead Artist, Sound Designer & Marketing.
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Logo Design
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Lead Artist to five other students
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Would delegate and assess work by team-members on a weekly basis
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The main voice of the art department
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Would collaborate with other studio leads
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Would attend weekly meetings on behalf of the team
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Over 63 retro Sound Effects made in OpenMPT
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Over 50 retro Sound Effects converted into a synthesizer (built in-house and in Unity)
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Practiced techniques to optimize audio samples to adhere to the 50KB limit
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Would collaborate with programmers to implement the samples in-game
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Co-created two trailers (Gameplay & Teaser)
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Trailers were story-boarded then edited in Adobe Premiere Pro CC
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Captured over 5 beauty screenshots for the Itch.io page
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Post-Mortem/Reflective Report
Screenshots
Here are trailers and in-game screenshots showcasing gameplay from Tales of Orelia.