Consortium's Fall: Echoes of Xo'lara
Action-Roguelite & Twin Stick Shooter Game
Role(s): Combat Designer, Video Editor, & QA Tester
Studio: Code Flow
Team Size: 5
Platform: PC
Engine & Tools: Unreal Engine 5 (Blueprint), DaVinci Resolve 19
Timeline: Sep 2024 - Present
Published: Steam Page
Tags: 3D, Action-Roguelite, Combat, Roguelike, Sci-Fi, Space Top-Down, Stylised, Twin Stick Shooter
Project Overview
A brief look at the game's concept, mechanics, and development journey.
Updated: 01 Jan 2025
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Consortium’s Fall: Echoes of Xo'lara is a sci-fi roguelite twin-stick shooter about a people’s budding rebellion against a ruthless oppressor. Infiltrate enemy territory, defeat those who stand in your way and uncover secrets necessary to free your people once and for all.
I’m working in a small team to design a variety of enemies and weapon power-ups, aiming to enhance gameplay depth and provide engaging challenges. I’m also responsible for the game’s Steam marketing efforts, including capturing in-engine beauty shots and creating trailers to highlight the game’s visuals and features.
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My Contribution
Bringing gameplay concepts to life, enhancing the experience through video edits, and fine-tuning quality through extensive testing.
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Designed a range of unique enemy types to diversify gameplay and enhance challenge.
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Developed weapon power-ups for primary and secondary weapons, adding depth and strategic options for players.
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Conducted extensive playtesting to identify and report bugs, ensuring a polished and enjoyable experience.
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Captured high-quality in-game beauty shots to showcase the visuals on the Steam page.
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Oversaw the creation of the teaser trailer, directing its content and ensuring it effectively highlights the game’s features.
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Screenshots
Screenshots that highlight key moments and environments from Consortium's Fall: Echoes of Xo'lara.



