Blackthorn
Solent University - Software Engineering for Games: Methods & Tools (DAC531)
Role(s): 2D Artist, Gameplay Programmer, Level Designer, & QA Tester
Studio: N/A
Team Size: 4
Platform: PC
Engine & Tools: Unity (C#)
Timeline: Feb 2019 - Apr 2019
Published: itch.io Page
Tags: 3D, Adventure, Atmospheric, First-Person, Horror
Project Overview
A brief look at the game's concept, mechanics, and development journey.
Blackthorn is a first-person horror game that puts players in the shoes of Dr. Leonard Pismel, who arrives at the eerie Blackthorn Manor after receiving a cryptic letter from a forgotten relative. As the player explores the decaying manor, they must uncover the reason for their summons and the mysterious purpose behind it, descending further into the manor’s dark depths—and into madness.
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My Contribution
Crafting both the visuals and the experience through 2D art, programming, and level design.
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Programmed and animated interactive doors and windows, and handled lighting and VFX for immersive gameplay.
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Developed a journal system, sneak mechanics, raycast interaction, and implemented saving and loading functionality.
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Strategically placed quest items and props throughout the manor to enhance player engagement and exploration.
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Designed the journal interface and crosshair in Photoshop, ensuring seamless integration into the game.
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Collaborated effectively within the team, conducting thorough playtesting and tracking bugs to ensure quality.
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Screenshots
Screenshots that highlight key moments and environments from Blackthorn.



