Arena: Text-Based Combat Game
Solent University - Programming Fundamentals (DAC416)

Role(s): Solo Developer
Studio: N/A
Team Size: 1
Platform: PC
Engine & Tools: Visual Studio (C++)
Timeline: Sep 2017 - Nov 2017
Published: Available on request
Tags: 2D, Action, Adventure, Combat, RPG, Text-Based
Project Overview
A brief look at the game's concept, mechanics, and development journey.
Arena: Text-Based Combat Game is a text-based combat game developed in Visual Studio 2015. Step into the Arena as a courageous combatant, facing off against a fearsome beast in turn-based combat. This game marks my first foray into game development with C++, and I hope to revisit and expand upon this concept in the future.
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Development Highlights
Driving the vision, mechanics, and execution as the project's sole developer.
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Programmed the player combatant, monster AI, combat mechanics, abilities, and damage system in C++, aiming to create a text-based combat RPG.
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Playtested extensively and enlisted additional playtesters to gather feedback and refine the game.
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Screenshots
Screenshots that highlight key moments and environments from Arena: Text-Based Combat Game.



